Alter a plane mesh programmatically with Godot 3.0.2 | Digital KI
Importing 3D assets from Blender (GameDev.tv)
Importing 3D assets from Blender (GameDev.tv)
Using "Files" storage for meshes when importing gltf files causes only the first instance of a mesh to reference the mesh file (fixed in `master`) · Issue #49990 · godotengine/godot · GitHub
Getting access to submesh - Godot Community Forums
Importing 3D meshes — Godot Engine (2.1) documentation in English
Importing 3D scenes — Godot Engine (stable) documentation in English
Importing 3D assets from Blender (GameDev.tv)
All of my glb files are Spatial root type when I need them to be MeshInstance : r/godot