Home

Viimeisimmät uutiset ihailla keidas substance painter high poly mesh triangulated Mahtava solidaarisuus ulkomailla

Mesh normals distorted in Sketchfab, but not Substance Painter - Support -  Sketchfab Forum
Mesh normals distorted in Sketchfab, but not Substance Painter - Support - Sketchfab Forum

Polygon fill | Substance 3D Painter
Polygon fill | Substance 3D Painter

Baking, Cage, Triangulated, Hard Edge, Normal Group, and Seams — polycount
Baking, Cage, Triangulated, Hard Edge, Normal Group, and Seams — polycount

Generating Perfect Normal Maps for Unity (and Other Programs) | by Ben  Golus | Medium
Generating Perfect Normal Maps for Unity (and Other Programs) | by Ben Golus | Medium

Texture Baking - polycount
Texture Baking - polycount

High to low poly baking, I'm in need of some direction. — polycount
High to low poly baking, I'm in need of some direction. — polycount

Generating Perfect Normal Maps for Unity (and Other Programs) | by Ben  Golus | Medium
Generating Perfect Normal Maps for Unity (and Other Programs) | by Ben Golus | Medium

What's going on with my normals? : r/Substance3D
What's going on with my normals? : r/Substance3D

wiki.unrealengine.com
wiki.unrealengine.com

issue with normal map baking for use in Unity 5.5+ - Materials and Textures  - Blender Artists Community
issue with normal map baking for use in Unity 5.5+ - Materials and Textures - Blender Artists Community

Normal map issues - weird differences between baked map in Substance Painter  and Blender (see comments) : r/Substance3D
Normal map issues - weird differences between baked map in Substance Painter and Blender (see comments) : r/Substance3D

Triangulating before baking | Substance 3D bakers
Triangulating before baking | Substance 3D bakers

Smoothing groups and Substance Painter Normal Map Baking... — polycount
Smoothing groups and Substance Painter Normal Map Baking... — polycount

3D Modeling Part 6: Low-Poly Models and Texture Baking
3D Modeling Part 6: Low-Poly Models and Texture Baking

Truly confusing normals/baking issue, seams and inverted faces in strange  spots - Blender Stack Exchange
Truly confusing normals/baking issue, seams and inverted faces in strange spots - Blender Stack Exchange

Odd triangular artifacts when baking a triangulated mesh in substance  painter — polycount
Odd triangular artifacts when baking a triangulated mesh in substance painter — polycount

Learn how to model and texture a 3D gun for next-gen games | Part 2
Learn how to model and texture a 3D gun for next-gen games | Part 2

Marvelous Designer > ZBrush > Painter Workflow – George O'Keeffe | Game  Artist
Marvelous Designer > ZBrush > Painter Workflow – George O'Keeffe | Game Artist

Weird Triangulation when baking Normal Map (Substance Painter > Marmoset) —  polycount
Weird Triangulation when baking Normal Map (Substance Painter > Marmoset) — polycount

One Substance Painter to Unwrap and Export them all (with Displacement)
One Substance Painter to Unwrap and Export them all (with Displacement)

The Toolbag Baking Tutorial | Marmoset
The Toolbag Baking Tutorial | Marmoset

How do I properly bake out the high poly mesh maps for substance painter :  r/ZBrush
How do I properly bake out the high poly mesh maps for substance painter : r/ZBrush

3D Modeling Part 6: Low-Poly Models and Texture Baking
3D Modeling Part 6: Low-Poly Models and Texture Baking

Baking/Shading Artifact - How Can I Solve This? I'm desperate... — polycount
Baking/Shading Artifact - How Can I Solve This? I'm desperate... — polycount

Using tangent-space normal maps baked with substance (designer) in  PlayCanvas - Help & Support - PlayCanvas Discussion
Using tangent-space normal maps baked with substance (designer) in PlayCanvas - Help & Support - PlayCanvas Discussion

Solved: Baking Normal map in Substance Painter always wrong - Autodesk  Community - 3ds Max
Solved: Baking Normal map in Substance Painter always wrong - Autodesk Community - 3ds Max

Generating Perfect Normal Maps for Unity (and Other Programs) | by Ben  Golus | Medium
Generating Perfect Normal Maps for Unity (and Other Programs) | by Ben Golus | Medium

3D Asset Workflow: Retopo and UVs - Frozenbyte Wiki
3D Asset Workflow: Retopo and UVs - Frozenbyte Wiki

Truly confusing normals/baking issue, seams and inverted faces in strange  spots - Blender Stack Exchange
Truly confusing normals/baking issue, seams and inverted faces in strange spots - Blender Stack Exchange

Odd triangular artifacts when baking a triangulated mesh in substance  painter — polycount
Odd triangular artifacts when baking a triangulated mesh in substance painter — polycount