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PDF) A Virtual Reality Prototype for Learning Maize Planting | Abdulrauf Tosho - Academia.edu
Virtual and augmented reality: Advancing research in consumer marketing - ScienceDirect
Review of Augmented Reality in Academic and Research Libraries.pdf
PDF) A Study of Virtual Reality
AR/VR market size worldwide 2021-2028 | Statista
Frontiers | Virtual Reality in Marketing: A Framework, Review, and Research Agenda
Frontiers | Head-Mounted Display Virtual Reality in Post-secondary Education and Skill Training
Augmented Reality Market Size, Share, Global Growth Drivers - 2031
PDF) Evaluating Virtual Reality as a Learning Resource: An Insight into User Experience, Usability and Learning Experience | Katherina Gallardo and Nohemi Rivera - Academia.edu
PDF) Virtual Reality: An Overview
PDF) Virtual Reality | sanni O hafiz - Academia.edu
Special Issue: Augmented and Virtual Reality in Education: Immersive Learning Research - Dennis Beck, 2019
Survey on Converting the Virtual Reality to Augmented Reality through Hologram by The World Academy of Research in Science and Engineering - Issuu
PDF) The State of Virtual Reality in Education –Shape of Things to Come | Innovative Research Publications - Academia.edu
PDF) The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature
Entering the Augmented Era: Immersive and Interactive Virtual Reality for Battery Education and Research | Chemical Education | ChemRxiv | Cambridge Open Engage
Nathaniel I. Durlach and Anne S. Mavor (eds),Virtual Reality: Scientific and Technological Challenges (Washington DC: National Academy Press, 1995), 542pp. ISBN 0 309 05135 5 (hbk - Barrie Sherman, 1996
Virtual and Augmented Reality An Overview by International Journal of Trend in Scientific Research and Development - ISSN: 2456-6470 - Issuu
PDF) Virtual Reality is 'Finally Here': A Qualitative Exploration of Formal Determinants of Player Experience in VR
Automated virtual reality therapy to treat agoraphobic avoidance and distress in patients with psychosis (gameChange): a multicentre, parallel-group, single-blind, randomised, controlled trial in England with mediation and moderation analyses - The Lancet
The VRNetzer platform enables interactive network analysis in Virtual Reality | Nature Communications
Why Every Organization Needs an Augmented Reality Strategy
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda - ScienceDirect
PDF) The use of virtual reality in education
Augmented reality and virtual reality displays: emerging technologies and future perspectives | Light: Science & Applications